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Welcome to YR:Argentina
The No.1 place for RA2 resources

Looking for Staff of Yuri's Revenge Argentina , May 22, 2011 by Martinoz
Hello, It's my first topic or news as the administrator of Yuri's Revenge Argentina. I've became an admin of this website in last 3 or 4 weeks, and we made a major step for revival of this website.
As you see, the current site is outdated, missing a lot of resource assets that could be available for download. However we are working on the new version with website with new features like:

- Multiple File Downloading using checkboxes
- Search Function, you can search via author, filename, tags, whatever you want
- Ingame/preview pics are resized into thumbnails. Clicking on them will open full-sized image in lightbox.
- Easy and reliable system of placing download positions in articles.
- Download statistics
- For people who don't want to send an e-mail with files to the site administrator, there is a function to upload the files.

There is not much work to be done at the moment, in last 3 weeks since 1st May, with the help of Speeder I've uploaded almost 500 files with ingame/preview pics - I've also found and uploaded stuff from dead modding websites like Pixelops. People who saw the website can agree, that I'm not lying with over 500 files uploaded :). If you have the files from the modding websites that are currently inactive, please send them to me. Actually I'm looking for people who:

- Will post the articles about modding, tutorials, new files etc.
- Will upload new files to the website
- Will search for new public files on every modding website and contact with author
- If you are making shps, voxels or maps, and you want your work uploaded fast and simple, it's a great place for you :).

We want your voxels! , May 16, 2010 by Banshee
Greetings modders & visitors!

The CnC Guild's Staff is working to update the well known resource site YR: Argentina! As you can see, most of its information and downloads are outdated, but we're working to update it, to give it a complete new and modern look!

And you can help us!
If you are the author of a Voxel, SHP, cameo or RA2/TibSun/YR resource, please email it to!
We'll be happy to host your files!

In the email please include:

- Specific Title (Ex: [Voxel] Medium Tank/ [SHP] Something, ect...)
- Short description about your resource. (Ex: It's a medium tank for GDI, ect...)
- Credit (obiviously your name)
I'd like to emphasis that you must be the author of the resource or you must have his written authorization (include in the email).

And check out the recent submissions from Conman at the Ground Voxels section. There are more than 10 new cool voxels like the Overlord below:

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YR Argentina WebMinon , April 13, 2009 by Alucard
Greetings to all! I am Alucard - the man to update the wonderful world of YR Argentina - Do you have SHPs? Voxels? Or any other Redalert 2/Yuri's Revenge Content to share with the public? Send it here! - No spam please :crazed:

There are a bit of standards however - IE No Garbage please. Like blank cubes for voxels or crooked stick buildings. Throw a little life into your project and it will carry it's self far. (skill helps to ;))

The above listed email is the official email to send news, programs, art, or just about anything RA2/YR. After all is said and done - we are Number One.

Voxel Section Editor III 1.31 Released! , February 1, 2007 by MaryJo
Ladies and Gents, Yesterday Banshee released Voxel Section Editor III 1.31.

This is what's new in this version:

Voxel Section Editor III 1.31 ChangeLog: - revisions by Banshee
- Added: Ability to optimize your voxel/new section for land or air unit. The difference is the bounds calculation. When Land is selection, the minimum height is 0, while Air uses the old system.
- Added: Mirror -> Mirror Right to Left finally works.
- Updated: There is only one auto normalizer now: Smoothed Cubed AutoNormals v2, that brings perfect normals, better than the old Cubed AutoNormals. Cubed AutoNormals and 6-Faced Autonormals are gone.
- Updated: Voxels should be rendered about 20x faster, like in OS:VV 1.6 or better. However, this requires a bit more RAM memory.
- Updated: Program loads faster and acts faster. The code was also improved to waste less memory. Custom schemes also load considerably faster.
- Updated: Dropper is now the default tool from the program, instead of pencil. This prevents users from accidentally painting the voxels when creating new files or opening existing voxels.
- Bug Fix: The program will now load sections with no used voxels instead of giving range check error.
- Bug Fix: Failed to set data for 'Path' message won't appear anymore if you do not have administrative powers on your operational system.
- Bug Fix: When creating new voxels or on the resize operation, the x, y and z you determine will be the x, y and z from your voxel. The order is no longer messed up.
- Bug Fix: Normals are now copied correctly when copy is used with Spectrum -> Normals.

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What are you waiting for? Get this tool Now!

OS HVA Builder 2.1 and OS Voxel Viewer 1.7 , September 5, 2006 by Banshee
Yesterday I've released updated versions from both OS HVA Builder and OS Voxel Viewer. Now, both programs render your voxels faster, aligned and with better remappables. OS HVA Builder 2.1 can also associate your with your HVA files and includes some interface improvements. These changes make these tools a reliable way to preview and setup your voxel group (body, turret and barrel) withou running the game.

The utilities section is now updated with them.

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